// Mapped tilesets
// (simple)

const unsigned char tsmap0 [] = {
	0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
};
const unsigned char tsmap1 [] = {
	16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
};
const unsigned char tsmap2 [] = {
	7, 1, 19, 11, 4, 5, 22, 23, 24, 9, 10, 2, 12, 29, 30, 25
};
const unsigned char tileset_pals0 [48] = {
	2, 3, 0, 0, 1, 1, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0,
	0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 1, 1, 2, 2, 0,
	2, 3, 0, 2, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2
};
const unsigned char tileset_pals1 [48] = {
	2, 3, 0, 0, 1, 1, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0,
	0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 1, 1, 2, 2, 0,
	2, 3, 0, 2, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2
};
const unsigned char tileset_pals2 [48] = {
	9, 3, 1, 9, 2, 2, 9, 0, 9, 1, 2, 1, 1, 9, 9, 9,
	9, 9, 9, 0, 9, 9, 0, 0, 0, 0, 9, 9, 9, 2, 2, 9,
	2, 3, 0, 2, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2
};
